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Graphics Engine Showcase

This 3D demo showcases several graphics techniques used within my OpenGL engine:

- Compute shader based particles (snow)
- Multi Threaded Terrain Generation
- Tessellation based LODs (Terrain)
- Skinned Mesh Animation
- Shadow Mapping
- Mirror effect using the stencil test
- Outlined object using the stencil test
- Mouse picking on 3D objects
- Linear fog using shaders